tag:blogger.com,1999:blog-3586277226638713528.post5454890023802885020..comments2023-10-08T05:15:59.845-04:00Comments on Steellworks: Tutorial: Functional Reactive Programming in F# and WPF (Part 1)Anonymoushttp://www.blogger.com/profile/15326264098274700840noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3586277226638713528.post-34320105487282234242015-06-23T08:17:25.404-04:002015-06-23T08:17:25.404-04:00Great article; maybe you could elaborate a little ...Great article; maybe you could elaborate a little about the different approaches in functional UI programming? I'm new to functional programming, but as far as I can tell you only 'modify' a global state (DragChange), while others not only modify state but also change the handler for the next event (e.g. http://dotnetslackers.com/articles/net/Programming-user-interfaces-using-f-sharp-workflows.aspx). How is this different? How should a UI be modeled?haifischhttps://www.blogger.com/profile/16116338544102161135noreply@blogger.comtag:blogger.com,1999:blog-3586277226638713528.post-46777215222137860762014-11-02T08:39:30.585-05:002014-11-02T08:39:30.585-05:00Great Post... good beginners tutorialGreat Post... good beginners tutorialDekelhttps://www.blogger.com/profile/02578784945825002535noreply@blogger.comtag:blogger.com,1999:blog-3586277226638713528.post-85997430952115834552014-09-25T06:32:14.678-04:002014-09-25T06:32:14.678-04:00Where r the later parts of this articleWhere r the later parts of this articleBitviperhttps://www.blogger.com/profile/02253044814776857758noreply@blogger.com